#ifndef __TEST_H__
#define __TEST_H__

#include "cocos2d.h"
#include "SimpleAudioEngine.h"
#include "cocos-ext.h"
#include "rapidjson\document.h"
#include "rapidjson\reader.h"


#include "Menu.h"
#include "GameScene.h"
#include "GameLayer.h"
#include "GameUiLayer.h"
#include "Box.h"
#include "RankScene.h"
#include "RankLayer.h"
#include "IndexBox.h"

enum
{
	MENU_SCENE = 0,
	GAME_SCENE,
	RANK_SCENE,
};

enum
{
	RED = 0,
	ORANGE = 1,
	YELLOW = 2,
	GREEN = 3,
	BLUE = 4,
	BLUESKY = 5,
	MAGENTA = 6,
};

#endif // __TEST_H__
